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User Interface in Godot (Part 3): A Great First Impression is key
The third and final piece of the Godot User Interface trilogy. Learn how to create an interesting menu that makes the player want to play the game.
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The Magic Behind Shader Programming in Godot 4
Discover the art of shaders in Godot 4, and unleash the potential of color, texture, and lighting to create stunning effects and animations
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User Interface In Godot (Part 2): Exploring The Fundamentals Of A Menu
In this part of the Godot User Interface series, we are going to deep dive into the inner mechanics of the menu hierarchy of my example game and see how its built.
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Blood, Sweat and Zero Downloads: My First Game Development Journey
This is the story of the development and publishing of my first game: ChemLab. Come with me on the exciting journey of indie game development.
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User Interface in Godot (Part 1): How to Build a Fine Menu
The Godot 4 game engine features a vast and robust user interface system that you can leverage to your advantage. Read the article to learn more!
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Using Tilemap Terrains to Quickly Create Stunning Levels in Godot
Tilemap terrains are an essential component of a game developer’s workflow. They allow him to create large levels fast. Keep reading to learn more.
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Godot 4 Tilemap Layers: Everything You Need to Know
Tilemaps are a great tool for generating 2D scenes in Godot. This article is an in-depth guide for creating and editing tilemap layers in Godot 4.
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How to Easily Transfer Data Between Scenes in Godot 4
In this article, you will learn the basics of scenes and the methods with which you can easil transfer data between scenes in Godot 4.
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Writing a Simple Logger in GDScript for Better Debugging
A logging system is an essential part of game development. Learn how to make a simple logger to improve your debugging capabilities.
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Changing Scenes in Godot 4: It’s Not Rocket Science
Changing scenes in Godot 4 is easier than it sounds. You just need to implement a good Scene Manager in GDScript to handle the switching.