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The Game Loop: Fundamentals of Video Game Code Architecture
At the heart of every video game runs a game loop that executes the core code of the game. These are the four basic functions of the loop.
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How to Make a 2D Room Transition Camera in Godot
Learn how to implement a 2D room transition camera in your Godot project with this easy and intuitive tutorial to make it super interesting.
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Godot 4 Camera2D Cool Zoom In and Out Movement
In this article, you are going to learn how to implement smooth Camera2D zoom controlled with the mouse wheel and define zoom limits.
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Godot Arrays: The Ultimate Cheat-Sheet for Any Game Dev
An array is a very robust data structure. This article is a cheat sheet for arrays, showing you how to create, use, and manipulate arrays in Godot.
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Isometric Tilemaps in Godot: How to Solve the Y-Sort Problem
Isometric games require drawing a 3D world using 2D assets like flat images. This article discusses the isometric Y-sort problem and its solution.
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How to Make 2D Animations in Godot: Bring Your Game to Life
Animation can bring your games to life. In this article, you will learn the basics of animation in Godot and the nodes you need to implement it.
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Do You Really Need Setters and Getters in GDScript?
Property getter and setter methods aren’t mandatory, but they certainly offer a lot of convenience. Do you really need them in your Godot project?
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Tweens in Godot: Make Simple Animations and Alter Properties
Tweens can modify the values of properties of other objects using a mathematical function over time. Learn how you can use Tweens in Godot.
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Starting Out with Isometric Tilemaps in Godot: A Quick Guide
Learn the basics of implementing and configuring isometric tilemaps in Godot and overcome many issues that beginners face as they start.
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3 Simple Ways to Communicate Between Nodes in Godot
There are several ways to establish node communication in Godot. In this article, we explore how nodes communicate and talk with each other.