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Godot 4 Autoload: An Easy Way to Make Singletons in GDScript
In this article, I will show you how to make singletons in GDScript using the Autoload system provided by the Godot 4 game engine.
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Godot 4 Save and Load Games: How to Build a Robust System
Godot 4 offers easy and flexible APIs for writing and reading from files. In this article, I will show you how to build a professional Save and Load system.
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Handling User Input in Godot 4: Learn How to Do It Properly
The Godot 4 engine can handle various input types. In this article, I will show you how to properly hook up and handle input devices in your project in Godot 4.
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Easy Steps for Building Large Data Containers with Resources in Godot 4
Learn how to define and create large data containers using scripts and custom resources in Godot 4 and substantially improve your game development skills.
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Godot 4 Basics: How to Use Signals for Node Communication (With Examples)
One way to communicate between nodes in Godot is to use signals. In this post, I will explain what signals are and show how and when to use them.
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How to Make the 2D Camera Follow the Player in Godot 4
Learn how to follow the player using Godot’s 2D camera node, customize the camera to make your game feel unique, and avoid common mistakes.
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How to Use Sprite Sheets to Improve 2D Games
In this article, we will define what sprite sheets are and explore how to use them in 2D games. We’ll also cover their structure and alternative techniques.
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How To Easily Add Collision to Your Tilemap in Godot 4
Tilemaps in Godot 4 have been modified compared to those in Godot 3. In this post, I will explain the steps to make your Tilemap collisions work.
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Why Game Development is a Great Way to Learn Programming
Programming is a core component of video games. Learn why game development is an effective method to learn programming.
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Best and Worst Open-world Pirate Games of the Last Decade
Looking for the most intriguing open-world pirate games? Well, look no further. Here are the best and worst pirate games made in the last decade.